Update on my Dungeon Seige III experience! The more I play, the more involved in the story I become, which is good, since that is one of the main reasons I play RPG and RPG-like games.
I said in an earlier post that I felt the fighting was not quite as strategic and realtime as I would like...
...and then I fought Rajani.
The Rajani bossfight actually changed a lot for me. First of all, the fighting became very very obviously strategic. To get through that fight, you have to dodge. You have to attack at the right moments (as you usually do, with bosses), you have to heal your companion and be healed by your companion (basically, tag-team ressurection because you WILL die...a few times), you have to gain health by blocking attacks. This was NOT a button-mashing fight like most of the other fights have been.
The story, up until the Rajani battle, felt mostly pre-determined, like Amalur rather than Dragons Age for example. I never felt that a choice I made actually altered the outcome of the later story. But when I defeated Rajani, I did have to make the choice of what to do with her. I could kill her, I could set her free, or I could set her free with a message for Jayne Kassinder. I cannot be sure that it changed the outcome of the story yet but it felt like I hadn't seen the last of Rajani, and it felt that since I let her go, she might possibly return as an ally.
Very much enjoying Dungeon Seige III, obviously!